In-flight Entertainment & Connectivity Market by Product (IFE Connectivity, IFE Hardware, IFE Content), End User (Aftermarket, OEM), Aircraft Type (VLA, NBA, WBA, Business Jets), and Region – 2024 to 2029

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OVERVIEW

The entertainment & connectivity in-flight market is expected to hit USD 10.11 billion by 2025, rising from 2020 to 2025 at a CAGR of 7.89 per cent. Factors expected to drive the market are the need to improve customer comfort, technological developments and an increase in aircraft delivery.

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 1

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 2

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 3

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 4

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 5

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 6

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 7

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 8

TABLE OF CONTENT

1 Global In-flight Entertainment & Connectivity Market
1.1 Study Objectives
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Geographic Scope

2 RESEARCH METHODOLOGY
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumptions

3 Global In-flight Entertainment & Connectivity Market – Executive Summary
3.1 Market Revenue, Market Size and Key Trends by Company
3.2 Key Trends by type of Application
3.3 Key Trends segmented by Geography

4 Global In-flight Entertainment & Connectivity Market – Comparative Analysis
4.1 Product Benchmarking – Top 10 companies
4.2 Top 5 Financials Analysis
4.3 Market Value split by Top 10 companies
4.4 Patent Analysis – Top 10 companies
4.5 Pricing Analysis

5 Global In-flight Entertainment & Connectivity Market – Industry Market Entry Scenario
5.1 Regulatory Framework Overview
5.2 New Business and Ease of Doing business index
5.3 Case studies of successful ventures
5.4 Customer Analysis – Top 10 companies

6 Global In-flight Entertainment & Connectivity Market – Market Forces
6.1 Introduction
6.2 Market Dynamics
6.2.1 Drivers
6.2.2 Opportunities
6.2.3 Challenges
6.3 Porters Analysis of Market
6.3.1 Bargaining power of suppliers
6.3.2 Bargaining powers of customers
6.3.3 Threat of new entrants
6.3.4 Rivalry among existing players
6.3.5 Threat of substitutes

7 Global In-flight Entertainment & Connectivity Market – Strategic Analysis
7.1 Value Chain analysis
7.2 Product Life Cycle
7.3 Supplier and distributor analysis (Market share and product dealing strategies)

8 Global In-flight Entertainment & Connectivity Market – By Aircraft Type (Market Size – &
million/billion)
8.1 Narrow-body Aircraft
8.2 Wide-body Aircraft
8.3 Very Large Aircraft
8.4 Business Jets

9 Global In-flight Entertainment & Connectivity Market – By Product Type
9.1 IFE Hardware
9.2 IFE Connectivity
9.3 IFE Content

10 Global In-flight Entertainment & Connectivity Market – By Class
10.1 First Class
10.2 Business Class
10.3 Premium Economy
10.4 Economy

11 Global In-flight Entertainment & Connectivity Market – By End-User
11.1 OEM
11.2 Aftermarket

12 Global In-flight Entertainment & Connectivity Market – By Geography (Market Size – &
million/billion)
12.1 Introduction
12.2 North America
12.2.1 US
12.2.2 Canada
12.2.3 Mexico
12.3 Europe
12.3.1 U.K
12.3.2 Germany
12.3.3 Italy
12.3.4 France
12.3.5 Spain
12.3.6 Rest of Europe
12.4 Asia-Pacific
12.4.1 China
12.4.2 Japan
12.4.3 India
12.4.4 South Korea
12.4.5 Rest of APAC
12.5 Rest of the World
12.5.1 South America
12.5.2 Middle East
12.5.3 Africa

13 Global In-flight Entertainment & Connectivity Market – Entropy
13.1 New product launches
13.2 M&A’s, collaborations, JVs and partnerships

14 Global In-flight Entertainment & Connectivity Market Company Profile (Key Players)
14.1 Market Share, Company Revenue, Products, M&A, Developments
14.2 Rockwell Collins, Inc.
14.3 Gogo LLC
14.4 Global Eagle Entertainment, Inc.
14.5 Thales Group
14.6 Panasonic Avionics Corporation
14.7 Digecor, Inc.
14.8 Sitaonair
14.9 Viasat, Inc.
14.10 Honeywell International
14.11 Zodiac Aerospace
14.12 Company 11 & more

15 Global In-flight Entertainment & Connectivity Market – Appendix
15.1 Sources
15.2 Abbreviations

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OVERVIEW

The entertainment & connectivity in-flight market is expected to hit USD 10.11 billion by 2025, rising from 2020 to 2025 at a CAGR of 7.89 per cent. Factors expected to drive the market are the need to improve customer comfort, technological developments and an increase in aircraft delivery.

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 9

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 10

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 11

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 12

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 13

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 14

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 15

In-flight entertainment & connectivity market by product (ife connectivity, ife hardware, ife content), end user (aftermarket, oem), aircraft type (vla, nba, wba, business jets), and region - 2024 to 2029 16

TABLE OF CONTENT

1 Global In-flight Entertainment & Connectivity Market
1.1 Study Objectives
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Geographic Scope

2 RESEARCH METHODOLOGY
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumptions

3 Global In-flight Entertainment & Connectivity Market – Executive Summary
3.1 Market Revenue, Market Size and Key Trends by Company
3.2 Key Trends by type of Application
3.3 Key Trends segmented by Geography

4 Global In-flight Entertainment & Connectivity Market – Comparative Analysis
4.1 Product Benchmarking – Top 10 companies
4.2 Top 5 Financials Analysis
4.3 Market Value split by Top 10 companies
4.4 Patent Analysis – Top 10 companies
4.5 Pricing Analysis

5 Global In-flight Entertainment & Connectivity Market – Industry Market Entry Scenario
5.1 Regulatory Framework Overview
5.2 New Business and Ease of Doing business index
5.3 Case studies of successful ventures
5.4 Customer Analysis – Top 10 companies

6 Global In-flight Entertainment & Connectivity Market – Market Forces
6.1 Introduction
6.2 Market Dynamics
6.2.1 Drivers
6.2.2 Opportunities
6.2.3 Challenges
6.3 Porters Analysis of Market
6.3.1 Bargaining power of suppliers
6.3.2 Bargaining powers of customers
6.3.3 Threat of new entrants
6.3.4 Rivalry among existing players
6.3.5 Threat of substitutes

7 Global In-flight Entertainment & Connectivity Market – Strategic Analysis
7.1 Value Chain analysis
7.2 Product Life Cycle
7.3 Supplier and distributor analysis (Market share and product dealing strategies)

8 Global In-flight Entertainment & Connectivity Market – By Aircraft Type (Market Size – &
million/billion)
8.1 Narrow-body Aircraft
8.2 Wide-body Aircraft
8.3 Very Large Aircraft
8.4 Business Jets

9 Global In-flight Entertainment & Connectivity Market – By Product Type
9.1 IFE Hardware
9.2 IFE Connectivity
9.3 IFE Content

10 Global In-flight Entertainment & Connectivity Market – By Class
10.1 First Class
10.2 Business Class
10.3 Premium Economy
10.4 Economy

11 Global In-flight Entertainment & Connectivity Market – By End-User
11.1 OEM
11.2 Aftermarket

12 Global In-flight Entertainment & Connectivity Market – By Geography (Market Size – &
million/billion)
12.1 Introduction
12.2 North America
12.2.1 US
12.2.2 Canada
12.2.3 Mexico
12.3 Europe
12.3.1 U.K
12.3.2 Germany
12.3.3 Italy
12.3.4 France
12.3.5 Spain
12.3.6 Rest of Europe
12.4 Asia-Pacific
12.4.1 China
12.4.2 Japan
12.4.3 India
12.4.4 South Korea
12.4.5 Rest of APAC
12.5 Rest of the World
12.5.1 South America
12.5.2 Middle East
12.5.3 Africa

13 Global In-flight Entertainment & Connectivity Market – Entropy
13.1 New product launches
13.2 M&A’s, collaborations, JVs and partnerships

14 Global In-flight Entertainment & Connectivity Market Company Profile (Key Players)
14.1 Market Share, Company Revenue, Products, M&A, Developments
14.2 Rockwell Collins, Inc.
14.3 Gogo LLC
14.4 Global Eagle Entertainment, Inc.
14.5 Thales Group
14.6 Panasonic Avionics Corporation
14.7 Digecor, Inc.
14.8 Sitaonair
14.9 Viasat, Inc.
14.10 Honeywell International
14.11 Zodiac Aerospace
14.12 Company 11 & more

15 Global In-flight Entertainment & Connectivity Market – Appendix
15.1 Sources
15.2 Abbreviations

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