Player Tracking Market by Component, Solution (Opticals, Wearables, Application-Based), Application (Performance Tracking, Fitness Tracking, Player Safety, Fraud Detection), End User (Team Sports, Individual Sports), and Geography – 2019 to 2024

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Published on: May 16, 2019
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The global player tracking market size is expected to hit USD 7.3 billion by 2024, rising at a CAGR of 26.62 % over the forecast period. The market’s key growth drivers are increasing on-field data and increasing demand for real-time data access.

Player Tracking Market by Component, Solution (Opticals, Wearables, Application-Based), Application (Performance Tracking, Fitness Tracking, Player Safety, Fraud Detection), End User (Team Sports, Individual Sports), and Geography - 2019 to 2024 1

Player Tracking Market by Component, Solution (Opticals, Wearables, Application-Based), Application (Performance Tracking, Fitness Tracking, Player Safety, Fraud Detection), End User (Team Sports, Individual Sports), and Geography - 2019 to 2024 2

Player Tracking Market by Component, Solution (Opticals, Wearables, Application-Based), Application (Performance Tracking, Fitness Tracking, Player Safety, Fraud Detection), End User (Team Sports, Individual Sports), and Geography - 2019 to 2024 3

Player Tracking Market by Component, Solution (Opticals, Wearables, Application-Based), Application (Performance Tracking, Fitness Tracking, Player Safety, Fraud Detection), End User (Team Sports, Individual Sports), and Geography - 2019 to 2024 4

Player Tracking Market by Component, Solution (Opticals, Wearables, Application-Based), Application (Performance Tracking, Fitness Tracking, Player Safety, Fraud Detection), End User (Team Sports, Individual Sports), and Geography - 2019 to 2024 5

Player Tracking Market by Component, Solution (Opticals, Wearables, Application-Based), Application (Performance Tracking, Fitness Tracking, Player Safety, Fraud Detection), End User (Team Sports, Individual Sports), and Geography - 2019 to 2024 6

Player Tracking Market by Component, Solution (Opticals, Wearables, Application-Based), Application (Performance Tracking, Fitness Tracking, Player Safety, Fraud Detection), End User (Team Sports, Individual Sports), and Geography - 2019 to 2024 7

Player Tracking Market by Component, Solution (Opticals, Wearables, Application-Based), Application (Performance Tracking, Fitness Tracking, Player Safety, Fraud Detection), End User (Team Sports, Individual Sports), and Geography - 2019 to 2024 8

1 Global Player Tracking Market 
1.1 Study Objectives
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Geographic Scope

2 RESEARCH METHODOLOGY
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumptions

3 Global Player Tracking Market – Executive Summary
3.1 Market Revenue, Market Size and Key Trends by Company
3.2 Key Trends by type of Application
3.3 Key Trends segmented by Geography

4 Global Player Tracking Market – Comparative Analysis
4.1 Product Benchmarking – Top 10 companies
4.2 Top 5 Financials Analysis
4.3 Market Value split by Top 10 companies
4.4 Patent Analysis – Top 10 companies
4.5 Pricing Analysis

5 Global Player Tracking Market – Industry Market Entry Scenario
5.1 Regulatory Framework Overview
5.2 New Business and Ease of Doing business index
5.3 Case studies of successful ventures
5.4 Customer Analysis – Top 10 companies

6 Global Player Tracking Market – Market Forces
6.1 Introduction
6.2 Market Dynamics
6.2.1 Drivers
6.2.2 Opportunities
6.2.3 Challenges
6.3 Porters Analysis of Market
6.3.1 Bargaining power of suppliers
6.3.2 Bargaining powers of customers
6.3.3 Threat of new entrants
6.3.4 Rivalry among existing players
6.3.5 Threat of substitutes

7 Global Player Tracking Market – Strategic Analysis
7.1 Value Chain analysis
7.2 Product Life Cycle
7.3 Supplier and distributor analysis (Market share and product dealing strategies)

8 Global Player Tracking Market – By Component (Market Size – & million/billion)
8.1 Solution
8.2 Wearables
8.3 Optical
8.4 Application-Based
8.5 Services

9 Global Player Tracking Market – By Application
9.1 Fitness
9.2 Performance
9.3 Behavior
9.4 Player Safety

10 Global Player Tracking Market – By End-User
10.1 Individual Sport
10.2 Team Sports

11 Global Player Tracking Market – By Geography (Market Size – & million/billion)
11.1 Introduction
11.2 North America
11.2.1 US
11.2.2 Canada
11.2.3 Mexico
11.3 Europe
11.3.1 U.K
11.3.2 Germany
11.3.3 Italy
11.3.4 France
11.3.5 Spain
11.3.6 Rest of Europe
11.4 Asia-Pacific
11.4.1 China
11.4.2 Japan
11.4.3 India
11.4.4 South Korea
11.4.5 Rest of APAC
11.5 Rest of the World
11.5.1 South America
11.5.2 Middle East
11.5.3 Africa

12 Global Player Tracking Market – Entropy
12.1 New product launches
12.2 M&A’s, collaborations, JVs and partnerships

13 Global Player Tracking Market Company Profile (Key Players)
13.1 Market Share, Company Revenue, Products, M&A, Developments
13.2 Zebra Technologies
13.3 Catapult Sports
13.4 Statsports
13.5 Playgineering
13.6 Sonda Sports
13.7 Johan Sports
13.8 Chyronhego
13.9 Stats
13.10 Kinexon
13.11 Polar
13.12 Company 11 & more

14 Global Player Tracking Market – Appendix
14.1 Sources
14.2 Abbreviations