OVERVIEW
The cloud gaming market is expected to hit USD 3,856 million by 2025, rising over the forecast period at a CAGR of 54.1%. The key driving factors considered are the 5G marketing, the increase in a number of gamers and the growth of interactive and competitive mobile gaming. An growing in the number of internet users is also expected during the forecast period to drive the growth in cloud gaming.
TABLE OF CONTENT
- 1.1 Study Objectives
- 1.2 Market Definition
- 1.3 Study Scope
- 1.3.1 Markets Covered
- 1.3.2 Geographic Scope
- 2 RESEARCH METHODOLOGY
- 2.1 Research Data
- 2.1.1 Secondary Data
- 2.1.1.1 Key Data from Secondary Sources
- 2.1.2 Primary Data
- 2.1.2.1 Key Data from Primary Sources
- 2.1.2.2 Key Industry Insights
- 2.1.2.3 Breakdown of Primaries
- 2.1.1 Secondary Data
- 2.2 Market Size Estimation
- 2.2.1 Bottom-Up Approach
- 2.2.2 Top-Down Approach
- 2.3 Market Breakdown and Data Triangulation
- 2.4 Research Assumptions
- 2.1 Research Data
- 3 Global Cloud Gaming Market ? Executive Summary
- 3.1 Market Revenue, Market Size and Key Trends by Company
- 3.2 Key Trends by type of Application
- 3.3 Key Trends segmented by Geography
- 4 Global Cloud Gaming Market ? Comparative Analysis
- 4.1 Product Benchmarking - Top 10 companies
- 4.2 Top 5 Financials Analysis
- 4.3 Market Value split by Top 10 companies
- 4.4 Patent Analysis - Top 10 companies
- 4.5 Pricing Analysis
- 5 Global Cloud Gaming Market ? Industry Market Entry Scenario
- 5.1 Regulatory Framework Overview
- 5.2 New Business and Ease of Doing business index
- 5.3 Case studies of successful ventures
- 5.4 Customer Analysis ? Top 10 companies
- 6 Global Cloud Gaming Market - Market Forces
- 6.1 Introduction
- 6.2 Market Dynamics
- 6.2.1 Drivers
- 6.2.2 Opportunities
- 6.2.3 Challenges
- 6.3 Porters Analysis of Market
- 6.3.1 Bargaining power of suppliers
- 6.3.2 Bargaining powers of customers
- 6.3.3 Threat of new entrants
- 6.3.4 Rivalry among existing players
- 6.3.5 Threat of substitutes
- 7 Global Cloud Gaming Market - Strategic Analysis
- 7.1 Value Chain analysis
- 7.2 Product Life Cycle
- 7.3 Supplier and distributor analysis (Market share and product dealing strategies
- 8 Global Cloud Gaming Market ? By Offering (Market Size ? & million/billion)
- 8.1 Game Platform Services
- 8.2 Infrastructure
- 9 Global Cloud Gaming Market ? By Solution Type
- 9.1 File Streaming
- 9.2 Video Streaming
- 10 Global Cloud Gaming Market ? By Device Type
- 10.1 PCs & Laptops
- 10.2 Smart TVs
- 10.3 Smartphones
- 10.4 Tablets
- 10.5 Gaming Consoles
- 10.6 Head Mounted Displays
- 11 Global Cloud Gaming Market ? By Gamer Type
- 11.1 Avid Gamers
- 11.2 Casual Gamers
- 11.3 Hardcore Gamers
- 12 Global Cloud Gaming Market ? By Geography (Market Size ? & million/billion)
- 12.1 Introduction
- 12.2 North America
- 12.2.1 US
- 12.2.2 Canada
- 12.2.3 Mexico
- 12.3 Europe
- 12.3.1 U.K
- 12.3.2 Germany
- 12.3.3 Italy
- 12.3.4 France
- 12.3.5 Spain
- 12.3.6 Rest of Europe
- 12.4 Asia-Pacific
- 12.4.1 China
- 12.4.2 Japan
- 12.4.3 India
- 12.4.4 South Korea
- 12.4.5 Rest of APAC
- 12.5 Rest of the World
- 12.5.1 South America
- 12.5.2 Middle East
- 12.5.3 Africa
- 13 Global Cloud Gaming Market ? Entropy
- 13.1 New product launches
- 13.2 M&A's, collaborations, JVs and partnerships
- 14 Global Cloud Gaming Market -Company Profile (Key Players)
- 14.1 Market Share, Company Revenue, Products, M&A, Developments
- 14.2 Sony Corporation
- 14.3 NVIDIA
- 14.4 Advanced Micro Devices
- 14.5 IBM
- 14.6 Tencent
- 14.7 Alibaba
- 14.8 Intel Corporation
- 14.9 Google
- 14.10 Microsoft
- 14.11 Amazon
- 14.12 Company 11 & more
- 15 Global Cloud Gaming Market - Appendix
- 15.1 Sources
- 15.2 Abbreviations
Cloud Gaming Market by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region – 2022 to 2027
Category: Semiconductor & ElectronicsSKU: GMS-689
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